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The Rise of the Cooperative Economy, cont.

Table of Contents

• Forward
• Money, Money, Money
• The Evolution of Revolution
• Guan-shi
 The Dissolution of Management
• The Power of Streams
• The Balance Shifts
• About This Paper

The Dissolution of Management

Obviously, it is necessary for people who produce the more valuable "products" to be paid, so that they can continue to create these products. Or is it all that obvious? We are at a very strange stage in the evolution of civilization, one which marks the fact that Capitalism in and of itself incomplete. The simple truth is that until fairly recently, the person who created anything (and especially anything intangible) has seldom been compensated for their work to the same degree as those people who package the products are. Certainly this is true of such fields as commercial art, literature and programming, to name just a few. Until the rise of stock options as vehicles for wealth, most programmers were paid wages that were a very small proportion of the total profits made from the software that they created. The people that create the artwork for such products are even now seldom compensated for the creation of essentially unique, high quality material.

Conversely, the people who manage the companies that employ these artists and developers typically make a much higher share of the profit than those who create the product, sometimes orders of magnitude more when stock appropriation is taken into account. The reason for this disparity is not at all obvious, and is something of an indictment of capitalism. The actions of any given artist or programmer may make or break a given product, yet the responsibility for a company showing a profit rests directly with the upper level management.

Or so the theory goes. In practice, the management chain is essentially a conduit for passing information within the organization, and all too frequently when a breakdown occurs at some level within the organization it is not the managers who bear the brunt, but the very creators of the products in the first place. As such, the nature of management has changed so that a manager is supposedly the one providing the "vision" of the group, division, or company itself.

One consequence, however, of the rise of the Internet is that it makes possible a number of features that largely threaten the role of managers.

  • Communication between teams of creatives (whether artistic or heuristic) is readily facilitated with e-mail, newsgroups, and increasingly direct video conferencing, meaning that the role of the manager is communicator is decreased.
  • The increasing tendency of companies to place much of their internal information on intranets means that the manager's role as the disseminator of information is likewise diminished.
  • When a team has a known schedule and can readily see the progress of various members of the team of creators, it is in the best interest of the team as a whole to guarantee that work is distributed to better handle the schedules, which is yet another domain that has traditionally been a part of the manager's purview.
  • A significant amount of the work that a manager does is to abstract and consolidate the progress of the team for more senior managers. If one of the project team members essentially takes on the role of being a liaison with other teams (essentially the voice for the team, which was at one time the primary role of managers but which is increasingly forgotten in the corporate sphere) then this communication venue can be accomplished again through technology.
  • Finally, a manager is responsible for the tasks of hiring personnel to fill positions and disciplining or firing those individuals who are either not competent or who violate rules or laws of the corporation. Again, this is a role that in this day and age is increasingly handled by the team that the individual will work with, since they will often have a far better understanding of both the requirements that the team needs and (especially in the technical sphere) may be able to guarantee that the individual has the technical competency to handle the job, something many managers are ill-equipped to judge.

Of course, you can effectively argue that once you eliminate the team manager, it is a short step to eliminating that manager's manager, and on up the chain. At that point, a company becomes effectively a number of creative cells, along with an administrative team that maintains information about the company and compensates the team members. Ironically, that administrative team does not necessarily need to be a part of the same company -- outsourcing Human Relations is becoming a very popular business model, as such a function is essentially a data management service that is largely independent of the product that the creative teams build.

This trend is very real, and works to contravene the enormous concentration of wealth in the hands of the upper echelon of management. It also creates a business model very much at odds with the hierarchical blueprint that make up most corporations today. By breaking the production into small, manageable cellular teams, production becomes focused on building modular solutions that may be used by other teams. Moreover, because projects evolve over time, the constituency of a team may itself change in a fluid fashion, perhaps to the extent that at the end of a project there are no original team members left.

A consequence of this is that the corporation itself ultimately ceases to exist as anything other than a virtual entity. Obviously, this holds true principally in those venues that are largely driven by computers in some form or fashion and additionally have little need for highly specialized plant infrastructure (a refinery isn't going to go virtual, as a good counter-example). Already you can see this in action in the production of Hollywood films. Most of the talent involved is hired on an ad hoc basis from production to production, from the companies that handle the initial casting and set production to the film crews to the post-production and special effects houses. Once a film is in distribution the companies that created the movie move onto other projects, and the actual management of the film from there on out falls into the hands of accounting firms.

The software industry itself is poised to undergo the same kind of metamorphosis, as it is a field that lends itself especially well to this same organization. Teams are brought together (perhaps through common agents, about which more later) to design architectures, which are then handed off to other teams (or companies, although the distinction is largely lost here) which build or integrate the components, which are then handed off to still other teams to handle the maintenance and technical support for the products thus produced. In some cases the teams are themselves incorporated bodies which effectively nucleate the talent -- keep groups of people together and distribute the money made from their role in the transaction between them -- while in other cases the teams are assembled on an ad hoc basis from independent developers or creatives.

One effect of this is that large software companies that have traditionally played in the space of producing complex integrated systems will likely disappear, or at least mutate into the role in this industry that the studios hold in the film industry -- they will become brokers of services. This is in fact a direct consequence of moving into the net services model: large programming divisions with extensive management infrastructures simply cannot respond fast enough to the needs for specific products or code, something which will become even more of an issue as XML moves into the forefront of delivery as a universal application medium. Instead, corporations such as Microsoft or Sun will likely increasingly act as brokers bringing these virtual corporations together to handle specific service requirements for their customers.

Incidentally, the managers that are increasingly disenfranchised from their traditional roles won't be hurting for work (if they're savvy). Much of what mid- to upper-echelon managers do anymore is essentially acting as brokers anyway, trying to match the capabilities in their divisions with the needs of either the corporation or the corporation's clients. In the cellular model, on the other hand, managers act as brokers, buying and selling the services of smaller virtual companies to meet specific needs.

Other managers will move into the position of agents (either with an agency or independent) who manage the careers of a number of high profile developers, artists, or other creatives for a percentage of their profits. In this way you can expect a particular skilled programmer or talented artist to have an agent in much the same way as entertainers and sports figures do now. It is likely that this will end up differing from the current head-hunter model, which is heading toward extinction with the rise of online job banks and similar resources.

    
 

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